Tech Armor (Effect, Crowd Control, Conditional Damage) – The trademark Sentinel power, this boosts shields until its destruction, which then proceeds to stun/throw and damage everything within a certain radius. Heavy increases damage and explodes synthetics upon death, and Area increases radius. Once upgraded to level 3, it can function as a pseudo-crowd control for everything with its overheat factor. Sets explosives off with more bang and instant kills unprotected pyros. Overload (Damage, Synthetic Crowd Control, Effect) – This tech mine rounds out the Sentinel’s defense destroying abilities by decimating shields, overheating weapons, and stunning synthetics. Heavy Warp increases damage, Unstable Warp increases potential Crowd Control and potential Damage. Also, any target that is under the effect of biotic effects (with the exception of Reave) will stun/throw anything(including itself) within a 5 meter radius of the impact. It deals a decent amount of damage and also negates regeneration. Warp (Damage, Biotic/Armor Crowd Control, Effect) – The sentinel’s bread and butter, this destroys armor and barriers, and provides additional stun when casted on a target with these protections. Otherwise, provides minor damage against protections. Also, depending on the environment, Throw can function as a damage power if the target hits anything when thrown or is ragdolled in the air with an open sky. Heavy Throw increases force which can knock something further towards an edge and Throw Field increases the area of Throw, being able to strike multiple targets. This power generally functions as a quick knockdown and can instantly kill anything near the edge.
Throw (Crowd Control, Variable Damage) – Your standard quick cooldown, quick stun/throw biotic power. (Note: Anything rendered immobile via knockdown or freezing gives attackers damage bonuses, Crowd Control kills unprotected Husks instantly, “stun” stops movement briefly while “throw” knocks down the target) Generally powers can be split into 3 categories: Damage, which focuses on harming health/protections, Crowd Control, which focuses on incapacitation and generally increases damage done, and Effect, which have additional buffs or debuffs upon cast. Also, your playstyle will also vary on who you want as your party, as the class really shines when working with other powers from squadmatesīuilds can vary from playstyle to playstyle, and each power delivers a certain role in a firefight. They can have a role in every situation, although more specialized classes may do better. CQC, Mid-Range, and Long-Range are equally viable for the Sentinel. Sentinels with their abilities can cater to almost every playstyle.
This varies dependent on your playstyle. They can quickly strip defenses and have no vulnerabilities.
A class that can use both tech and biotic powers to harm/debuff enemies and is versatile in providing support and/or being independent.
MASS EFFECT 2 BEST ARMOR HOW TO
I am copying it here so it does not disappear when the old BSN forums are shut down.įirst, to know how to play a sentinel, the following needs to be established. ATTENTION: The following guide was originally posted by Arhka on the old BioWare Social Network (BSN) forums.